Docs / Docs
Organizing mods
Use folders and priority ordering to control which mods load and in what order.
Folders
Create folders on the Installed tab to group related mods. Folders can be nested to any depth.
- Create a folder - click the folder icon in the toolbar, or right-click an existing folder and select New subfolder.
- Move a mod into a folder - drag it from the list and drop it onto the folder name.
- Rename or delete - right-click the folder.
Deleting a folder moves its contents to the parent level; the mod files are not removed from disk.
Priority order
PAYDAY 3 uses Unreal Engine 5, which loads .pak files alphabetically. Modrex translates your
visual order into numeric prefixes (001_, 002_, …) on the actual filenames on disk.
Higher in the list = lower priority. Lower in the list = higher priority = loads last = wins conflicts.
Drag mods up and down within the list to reorder them. Priority is scoped to siblings within the same folder - mods in different folders don’t compete unless they reference the same game assets.
If two mods modify the same asset and you’re getting the wrong one in-game, swap their positions in the list.
Bulk enable / disable
Click the toggle on a folder’s header row to enable or disable every mod inside it at once, including nested subfolders. Individual mod toggles still work inside a collapsed folder.
Collapse and expand
Click a folder name to collapse or expand it. Collapsed state is saved between sessions.