Added
- Added Italian as a language option for the app's interface.
- Added Simplified Chinese as a language option for the app's interface.
- Added a viewer for browsing the contents of installed Unreal Engine pak mods.
- Added an optional Windows setting to start SISR before games launched from Modrex, with setup and launch-failure warnings.
- Added a setting to choose the app's accent color.
- Modrex now names which UE4SS release is installed, and can replace it with another or remove it. Both say what they change and what they keep first.
Changed
- Startup no longer runs the Microsoft Store lookup for a game more than once at a time.
- The game picker no longer changes which copy of a game is selected while working out which games are installed.
- PAYDAY 3 no longer asks for the -fileopenlog launch option, which the game stopped reading in Update 3.8.
Fixed
- Fixed installing a file from the Manage Files list picking the wrong one when a mod's archive holds two files with the same name in different folders.
- Fixed installing the wrong file from an archive that contains two entries whose names look the same, such as a mod packaged with both forward and back slashes in its paths. Each entry you pick now installs its own contents.
- Fixed Nexus Mods sign-in and website mod downloads not reaching Modrex on Linux.
- Fixed enabling or disabling a mod being reported as done when its files could not be moved, such as while the game is running.
- Fixed a mod being left split between folders when its .ucas or .utoc file could not be moved with its pak.
- Fixed mod folders and load order being lost when Modrex could not read its saved mod list.
- Fixed dragging a mod's archive onto Modrex moving that mod out of the folder it was filed in, unlike installing it from its page.
- Fixed uninstalling a PAYDAY 3 mod deleting another mod's files.
- Fixed one UE4SS release reading as installed on another release's page, leaving no way to switch between them.
- Fixed installing UE4SS leaving an older one hooked into the game beside it.
- Fixed your own Lua mods being left in the old folder when a UE4SS update moves where the loader reads them.
Security
- Opening the log from Settings now opens the log file itself instead of writing a copy to a predictable name in the system temporary folder, which another program could have redirected at one of your own files.
- Cleanup after installing a .pdmod file or a loose non-archive file can no longer reach outside the files Modrex staged, and refuses a link rather than following it out of the temporary folder.
- Archives waiting on a choice, such as picking which files to install, are now tracked by Modrex itself rather than by a file path passed back from the interface, so only the archive Modrex staged can be opened or removed.




