Cyberpunk 2077
Cyberpunk 2077 support covers Steam and the Epic Games Store. Browse Nexus Mods after signing in
and choose a Mod Manager download, or drop a local archive, .archive, .xl or .reds file into
Modrex.
Launchers
| Launcher | Support |
|---|---|
Mod targets
| Target | Path under game folder | Notes |
|---|---|---|
| Mods | | Primary target. Each mod is a set of files laid over the game folder under archive, bin, engine, mods, r6 and red4ext. Disabled mods are kept in .modrex/disabled. |
| Archive mods | archive/pc/mod | Archives installed by hand. The game reads only the top of this folder. |
| REDmod mods | mods | REDmods installed by hand, recognised by info.json. |
| CET mods | bin/x64/plugins/cyber_engine_tweaks/mods | Cyber Engine Tweaks mods installed by hand, recognised by init.lua. |
| redscript mods | r6/scripts | Script folders installed by hand. redscript reads this folder recursively, so disabled ones move to r6/scripts.disabled. |
One download is one mod
Section titled “One download is one mod”A Cyberpunk mod often places files in several game folders at once: an .archive in
archive/pc/mod, scripts in r6/scripts, tweaks in r6/tweaks, a plugin in red4ext/plugins
and a Lua mod for Cyber Engine Tweaks. Modrex installs the whole download as one mod and records
every file it placed, so enabling, disabling, updating and uninstalling act on all of them
together. Frameworks such as Cyber Engine Tweaks, RED4ext, redscript, ArchiveXL, TweakXL and
Codeware install the same way, from their own pages.
Modrex works out where each file goes before it writes anything:
- A download laid out like the game folder, with
archive,bin,engine,mods,r6orred4extat its top, installs exactly as laid out. A single folder around it is looked through. - A loose
.archiveor.xlfile goes toarchive/pc/mod, and a loose.redsfile tor6/scripts. - A folder holding
init.luagoes to the Cyber Engine Tweaks mods folder, a folder holdinginfo.jsonis a REDmod and goes tomods, and a folder of.redsscripts goes tor6/scripts. - Several folders side by side that each install on their own are offered as choices. Pick the one the author tells you to use.
Read-me files, licences and pictures next to the mod are skipped.
What Modrex refuses
Section titled “What Modrex refuses”Modrex never drops part of a download and never overwrites a file it did not install. It refuses the whole install, names the files involved and changes nothing when a download:
- holds files it cannot place, such as a loose
.yamltweak or an executable - uses a FOMOD installer
- puts files in a subfolder of
archive/pc/mod, which the game does not read - would replace a game file, a file another mod installed, or a file you added by hand
- would write inside a mod that appears separately in the installed list
Install such a mod by hand, or pick another file from its page.
Disabling, updating and uninstalling
Section titled “Disabling, updating and uninstalling”Disabling a mod moves its files into .modrex/disabled in the game folder, where the game never
looks, and enabling moves them back. A newer release of a mod replaces the files of the one it
updates and stays disabled when the old one was. Uninstalling removes the files the mod placed and
keeps any you changed since, which Modrex then reports. Files a framework creates while the game
runs, such as logs and settings, are not Modrex’s and stay in place.
App folders are not available for this game, because a mod’s files are spread over the game folder rather than kept in one place.
Mods installed by hand
Section titled “Mods installed by hand”Archives in archive/pc/mod, REDmods in mods, Cyber Engine Tweaks mod folders and redscript
mod folders in r6/scripts that were installed without Modrex appear in the installed list under
their own tabs and can be enabled, disabled and removed there. Loose .reds files placed by hand
directly in r6/scripts, and anything else installed by hand, are not listed.
REDmod
Section titled “REDmod”Modrex installs REDmods into mods. The game loads them after REDmod deploys them, which CDPR’s
launcher does when mods are enabled in it. If you launch with --launcher-skip, deploy REDmods
yourself.
Launch without mods
Section titled “Launch without mods”This action moves the files of every enabled mod Modrex installed out of the game folder for one
session, and puts them back on the next normal launch. Mods installed by hand are set aside too
when they are listed under their own tabs. Anything installed by hand that is not listed, such as
loose .reds files or a framework copied in manually, stays in place and still loads.